‘BioShock Infinite – Burial at Sea: Episode 2′ Spoilers Discussion

Published 1 year ago by

Bioshock Burial at Sea Episode 2 Spoilers

As gamers loaded up BioShock Infinite’s Burial at Sea: Episode 2 DLC, they did so with a ton of expectations. While many games use DLC as a way to tell side stories or to add extra gameplay opportunities, the Burial at Sea DLC has thus far been as integral to the BioShock Infinite brand as the main game. In fact, now having played it to completion, it may be the single most revelatory piece of content in the whole BioShock franchise.

After almost a decade’s worth of questions, fans wanted answers. They didn’t want loose hanging threads, and they certainly didn’t want the type of ambiguity that has long permeated this iconic franchise. And while Burial at Sea: Episode 2 doesn’t go through an itemized list, it does neatly tie the storylines of Infinite and BioShock 1 together, while also providing back-story on the world’s of both.

But while we could go on for days about Burial at Sea‘s various revelations, from Songbird’s imprinting on Elizabeth to the origins of the Big Daddy and Plasmids, it’s best to keep this particular post focused on the ending. More specifically, though, we want to focus on the major revelation of Burial at Sea: Episode 2 — that Elizabeth was responsible for it all.

See, in her quest to reclaim the Little Sister named Sally, Elizabeth partakes in a fairly long series of fetch quests for Atlas. Atlas wants to take revenge on Rapture and Andrew Ryan, but has no way of getting back to that underwater utopia. That is, he didn’t before Elizabeth came along.

Thanks to her efforts, Atlas eventually returns from the murky depths of the sea to take revenge on all of Rapture’s inhabitants. At the same time, though, Atlas’ end-goal of destroying Rapture is incomplete. There is still a piece of the puzzle missing – the “Ace in the Hole.” Keen observers will put it together fairly early on and assume that the “Ace” in question is actually Jack from the first BioShock, but that shouldn’t diminish the ending’s impact.

Burial at Sea Screens - Lutece and Daisy

Like a gothic version of Back to the Future, Burial at Sea: Episode 2 reveals that it was Elizabeth who, in an effort to free Sally from Atlas, actually gave Atlas the activation phrase “Would You Kindly,” and therefore set the events of the first BioShock in motion. But, in doing so, Elizabeth succeeded in her mission, as Jack does eventually defeat Atlas and frees Sally from Rapture.

Sure, it’s a little too tidy for BioShock, but the ending does provide the type of closure fans feared they might never see. It takes the concept of multiple realities and uses it to wrap up the events of both BioShock Infinite and BioShock 1 in a way that makes sense for that world. Like a great series finale, the DLC lets all the fan-favorite characters make one last appearance, but it smartly uses them to move the story forward. There’s also a surprisingly bittersweet tone to the ending, as Elizabeth willingly trades her life for the life of Sally.

Personally, what Irrational was able to pull together fit the bill nicely as a BioShock send-off. It provided some much-needed answers but made sure those answers worked within the confines of this universe. Stay tuned for our full thoughts on the DLC in our Burial at Sea: Episode 2 review.

But what did you think of Burial at Sea: Episode 2‘s ending? Was it as satisfying as you’d hoped it would be? What about the whole of Burial at Sea? Did you like the story Irrational chose to tell?

BioShock Infinite — Burial at Sea: Episode 2 is out now for the PC, PS3, and Xbox 360.

TAGS: 2K Games, Bioshock, BioShock: Infinite, Irrational Games, PC, PS3, Xbox 360

  • Jim

    Episode 2 was way better than Episode 1. It was also sad and depressing. I really wish that for once, a high-quality, mature game such as that would actually have a happy ending. I blame mass effect for this, and I know the developers took inspiration from them based on easter eggs in-game. (BTW crowbar reference ftw!) But little do I realize that in truth, the happy ending I talk about actually happened! To sum up why, all possible outcomes that could occur actually happened. That means that if elizabeth wanted to go to paris, have a family of sorts, have firsthand sexual experience with a husband that booker approves of, exc. It happened. I couldn’t believe elizabeth died at first because it looked like she was alive, but she did. F***ing Frank Fontaine. It makes me hate him even more. Sometimes I wonder if he is a misogynist with how he had elizabeth beat, knocked out, gassed, almost lobotomized, and maybe even raped, but ultimately bludgeoned to a slow death. Likewise, I wonder if elizabeth suffered from depression from the risks she took, and even looked forward to her own death with who she was missing and what she foresaw as a true prophet.

    I don’t think I will play bioshock the same ever again when I think of Booker and Elizabeth’s sacrifice. Likewise, I wouldn’t be surprised if Bioshock’s evil ending was reconned.

    • Posting

      It was known since BioShock 1 that the canon ending was the good one.

      Also you have appallingly bad taste.

  • Todd

    Personally, I ignore the vast majority of the story of B@S. It doesn’t make sense at all and seemed more like they were dead set on tying BS with BSI that they ignored any plot holes and just “went with it”.

    There were far easier ways for someone of Elizabeth’s power to complete the tasks that were at hand. Tasks that really shouldn’t have existed.Ignoring the fact in ep1, there should be no “baptized” versions of Booker for Elizabeth to hunt down, irregardless of how Anna died or what actions Comstock took after that event: he was killed during his baptism; end of story.

    Now, going with the awkward theory that there was still a baptized Booker, he screwed up with Sally and the little sisters needed to be saved. Why didn’t Elizabeth just go back and make sure Rapture is never created, much the same as what happened with Comstock; problem solved, no rapture, no place for Comstock to flee, no little sisters.

    That also brings up another issue. In ep2 you go back to Colombia.. a Columbia that should not exist, there was no Comstock to create it.

    The game repeatedly talks about “constants and variables”. You can change a variable as much as you want and it won’t effect the other realities (much), however if you change a Constant it changes all realities. Killing Comstock at the baptism was changing a constant, one such that the events that were created in B@S should not have been possible.

    • Todd

      Well, hopefully everyone gets the point… that was just sent before I finished editing it…

    • Adam

      I agree. I’ve managed to construct two possible explanations for the return to Colombia:
      1. The visit in BaS essentially re-actualizes that universe, and undoes what happened at the end of the base game.
      2. It wasn’t real, and was a dream.

  • Joe

    I looked at it as one of the many other Elizabeths out there (I mean c’mon an infinite amount of her is out there), so the one that was with Booker in bioshock lived , but this ‘Alternate’ one died. So to me, this Elizabeth dying was inconsequential in the long run for our gal Elizabeth.

  • Ty


    An utterly meaningless and unsatisfying ending.

    Sally turns out to be no one. Just a random little girl. No backstory, no explanation, nothing.

    I wish I hadn’t played this… The most meaningless ending to a Bioshock game ever.

    And Elizabeth just turns out to be a passenger on Jacks plane from the first Bioshock. That’s it!

    No plot twist anywhere, a waste of time.

    • http://gamerant.com Anthony Taormina

      Uh, I would play it again…

    • Anadyr420

      I don’t think you understood what exactly happened at the end. Liz wasn’t a passenger on the Apollo Air flight that Jack hijacked in BS1. She had seen what would happen through the tears before she fell from her quantum superposition by returning to a world where she had died. As she died again, for the final time, the memories of the tears began to reopen. Liz being in the bathroom of the aircraft was an allegory of her looking in the mirror to see what she had become, from the innocent but brilliant naïf of BS:I to the hardened, embittered, dying woman of BS:B@S, right before revealing she had already seen the truth of Jack and who he was and was to become.

      Through the memories of the tears Liz was able to see Jack’s note and read it, assumedly through her omnipotent powers she could freeze and slow down time for these “future memories” for lack of a better term. It was only when Liz was by herself (or with “Booker”) in her own mind, or when viewing items/people that were vital to the “future memories” (the teddy bear in the Ryan the Lion Academy) could she peel back the doors again to see snippets of what she already knew.

      My major gripe is that it basically abandons the post-fall Rapture of BioShock 2. I thought the story was a deserving sequel to BS1, and there should have been a connection between Booker/Subject Delta (“Johnny Topside”) and Elizabeth/Eleanor Lamb as well as Daisy and Sophia Lamb (as two powerful women who grew to lead a revolution, only to be hoisted by their own petard), to show that even though Rapture “rises” again following the death of Ryan and Fontaine/Atlas, history still stops the Little Sister program again (and possibly for good), and promises Tenenbaum’s quest to put the applications of Rapture’s science and technology to good use, thus further fulfilling the promises of Liz’s “future memories”.