Though developers have a certain amount of freedom when it comes to the creation of their game, when it comes to the pricing it’s usually the publisher that has the final say. For the next couple of days, though, it’s the developers who will get to determine the pricing for a large selection of their games in a sale that is being called ‘Because We May’ – inferring that these developers still received permission to offer discounts.
The sale offers many well-known downloadable titles, and a ton that gamers probably have never heard of either directly from the developer, on many of the mobile app stores, or on Steam, all at a substantially discounted price. Among the notable titles are Double Fine’s more recent downloadable outings like Costume Quest and Stacking, and the extremely unique Q.U.B.E., a riff on the Portal first-person puzzle platformer genre.
Because We May will run through June 1st, giving gamers plenty of time to discover a few new titles, or to check out some whose price tag felt a little too steep. If a suggestion were to be made as to what games are worth checking out I would recommend Super Meat Boy for its insane difficulty but rewarding mechanics, or maybe Braid, a head-scratching little title from Jonathan Blow.
To see all of the games that are being offered through Because We May check out the list here.
Beyond just giving gamers access to cool games they’ve never heard of, the sale also demonstrates how developers would like to operate outside of the world of publishers. Being able to set their own prices allows developers to justify their game’s value proposition, rather than have it be compared to a robust title like Trials Evolution.
So go out there and give a few of these games a try and show developers like Double Fine, who honestly have a ton of fan support as it is, that price points aren’t a static notion, but can be flexible based on the game.
Which, if any, of the games offered as part of this sale are you interested in checking out? Should more downloadable titles be offered at a price point determined by the developer?
Source: Because We May