Boasting its trademark franchise player versus player matches that with up to 64 players slogging it out on a virtual battlefield, Battlefield 4’s multiplayer has been a test of strength as developer DICE tries to prove that while its game may not be as popular as Call of Duty: Ghosts, it certainly has all of the technical components to be. This is a task that some would argue hasn’t entirely succeeded with two large glitches thwarting the game’s credibility and the ability for Battlefield 4 players to play the game as was intended. However, as fans plead for answers DICE seems to have come up with a solution, today announcing their plans for fixing the Battlefield 4 rubber banding bug.
The Battlefield 4 rubber banding bug, as it is officially known, is s caused by an almighty spot of lag that saw players ping all over the map as they moved to a location but didn’t stay there for long, the game dragging them back to their starting point. It can also happen when you think you’ve run into cover but to other players you’re still a few steps behind, an easy target. The rubber banding seems to only be prevalent in the larger, more server-intensive multiplayer matches with 64 players – only available on PS4, Xbox One or PC – meaning that the culprit was not a bit of dodgy game code but rather DICE and EA’s servers themselves. Or so they hope.
Having realized this, DICE released a statement explaining their long overdue solution, detailing a roll out of ‘high performance servers’ which will hopefully be able to keep up in the face of so many players rather than buckling under the weight of their running, gunning and vehicle exploding as the last servers did. Karl Magnus Troedsson, DICE VP and GM:
“We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.”
This certainly explains why even larger servers, like 128 and 256-player matches – which some fans are still waiting for (and do actually work) – are completely off the table.
Rather than being a ‘fling it at a wall and see what sticks’ type do-over, Troedsson explains that they “wanted to be 100% sure it was done right and that the long-term solution was properly in place.” While this is music to our ears it perhaps does little to soothe those who are still waiting on a fix for the equally as game-breaking ‘death shield’ bug as DICE’s commitment to being completely sure about Battlefield 4 fixes may mean that players still have a long while to go yet until the game runs as smoothly as they’d like.
Source: Battlefield 4 Blog