Familiar ‘Battlefield 4: Second Assault’ DLC Maps Confirmed

Published 1 year ago by

It’s been two years since the release of Battlefield 3 and its successor is now available for PC, PS3 and Xbox 360, with next-gen consoles versions releasing in the coming weeks. We played through what we believe to be the quintessential version of Battlefield 4 (the PC edition) for our review, praising it for adding improvements to core gameplay elements, but faulting it for its lack of modes, maps, absent features and bugs.

Playing through the BF4 story campaign we experienced frequent game-crashing errors and the occasional in-game glitch. The multiplayer component wasn’t immune to this either and the Battlelog browser system required to play the game had its fair share of errors as well but developer DICE is working away, restoring features and keeping the community informed.

On the official Battlefield 4 forums a thread has been created and updated daily to list bugs as they are discovered, reported and then fixed. The issues, while frustrating for players who invested in the game, are similar to the launch woes Battlefield 3 faced when it first released. That game practically released in a beta state.

While lacking on the co-op front, not including bots and having less modes and maps than BF3 does currently (thanks to multiple DLC expansions), there’s plenty of Battlefield 4 content in the pipeline and Premium subscribers get it all, beginning with ‘China Rising’ on December 3rd which adds four (massive) maps, new vehicles and more gadgets.

Battlefield 4 Second Assault Maps

The second of the five DLC packs planned (and the only other one that’s been detailed) is called ‘Second Assault’ and as its name indicates, it offers a return to locations previously seen in the series. According to IncGamers, the following maps will make a return, first on the Xbox One as a timed exclusive alongside the console launch on November 22nd. The word came from DICE at the Europe vs USA showdown event.

  • Caspian Border
  • Operation Metro
  • Gulf of Oman
  • Operation Firestorm

The selected locations are pretty close to what Core Gameplay Designer Alan Kertz hinted at this summer. Grand Bazaar and Strike at Karkand, which were popular among fan polls, clearly didn’t make the cut.

How the maps will be upgraded with the Frostbite 3 engine and what sort of “Levolution” features they may include remains to be seen but what we can say is that Caspian Border and Operation Metro are some of the best maps of the last game and bringing them back is a good thing. We don’t yet know when they will be available on the other platforms. The remaining three DLC expansions include Naval Strike (spring 2014), Dragon’s Teeth (summer 2014), and Final Stand (summer 2014).

If you are playing Battlefield 4 but haven’t witnessed the Levolution events on all of the maps, or simply don’t know how they function, the video up top by LevelCapGaming does a great job of showcasing each.

Battlefield 4 is now available for PC, PS3 & Xbox 360 platforms. PlayStation 4 & Xbox One iterations will launch just prior to their respective consoles. Game Rant reviewed the PC version of the game.


Follow Rob on Twitter at @rob_keyes.

Sources: DICEIncGamers

TAGS: Battlefield, Battlefield 3, Battlefield 4, DICE, Electronic Arts, PC, PS3, PS4, Xbox 360, Xbox One

  • dethfuse

    Why would they remake Operation Metro? That map was horrible.

    • http://gamerant.com Rob Keyes

      It’s simple – it was the most-played BF3 map according to Alan Kertz. Can’t be that bad with players choosing servers for it more than any other in the game.

      • http://AskACapper.com AskACapper

        It’s the best map to get MAD KILLS ON 😉

        • MattP

          urgh, it was the map that all the cod kids played

  • Shalkowski

    I hated Caspian Boarder. I’d rather Seine(?) Crossing. Or the one where you jump off the cliff. Some thing peak.

    • TheSNAFUSpecial

      You’re thinking of Damavand Peak. And yeah, I wish Seine Crossing made the cut, that map was insanely awesome.

  • http://nooob.com Bigtom

    Metro was one of the worst examples of map design that I’ve seen in 20 years of playing FPS games. Why the hell are they bringing it back?

    Some of the people at DICE come off insanely arrogant, and ignorant of actual human feedback. All they look at are the numbers.

    That map was popular because it condensed players so badly (hence why I accuse it of being incredibly badly designed) that it offered XP gain that was way beyond that of any other map in the game, marginalising the other maps for anyone interested in XP gain (which is another massive blunder).

  • hanzo

    Does anyone know how much each of these DLC’s are going to run? Of course I got the code for the first one free but im trying to decide if I should get the season pass (premium) or not

  • Kris

    Dont hate on Metro till its out yet…No one knows if theyll maybe change it up a bit. Maybe they added alternate routes or something.
    Obviously they know it was a meat grider. Maybe theyll keep it that way, cause lots of people actually like that, for some reason.
    Or maybe, theyll fix it.

    • http://gamerant.com Rob Keyes

      Alternate routes is what I want most – they can’t bottleneck it. They’ve improved on that formula with the Operation Locker map in BF4.