DICE Claims ‘Battlefield 4′ Will Fix The Mistakes of ‘BF3′

Published 12 months ago by

Battlefield 4 Official Site

For fans of the FPS genre of shooter who know that sales numbers don’t tell the entire story, it’s hard to think of a more respected development studio than DICE, the makers of the Battlefield series. With a devoted fan base and commitment to massive online battles based on tactical deployment and teamwork, Battlefield 3 was, in many ways, a major step forward for both the genre and the company.

Just don’t tell them that. According to the Swedish studio, one of their main goals for the upcoming Battlefield 4 isn’t just appealing to more gamers than ever before, but righting the wrongs of BF3. The last installment in the series may have been met with rave reviews, but to those who made it, the fumbling of the user experience and customization systems is something they “should be slapped” for.

The developers have stated in the past just how obsessively they examine feedback from customers, and for those keeping a close watch on BF4, it’s clear some issues have been placed in the spotlight this time around (the new ability to test drive vehicles outside of multiplayer is no surprise).

Battlefield 4 - Paracel Storm 1

Since several major publishers and developers have fallen into the pattern of ‘streamlining’ their games to appeal to a massive audience, diehard fans of Battlefield might bristle at the notion of DICE re-designing the user experience, possibly to make it more palatable to anyone other than the existing community. But in an interview with VG24/7, BF4‘s creative director Lars Gustavsson explained that the systems being changed aren’t ones that new players had issues with – they’re the ones the developers weren’t pleased with:

“We’ve added a test range where you can learn to fly the transport helicopter, not crash it into your friends. We’ve reworked menus to give you a much better understanding of how you customise — comparisons when you add attachments that give you a better understanding, just like racing games. We have reworked the spawn menu, just the concept of spawning in; in most games you just end up somewhere random, but here we have a choice. We have to try to show that in a much more visual way. So we’ve done rigorous testing on that one. Game mode movies and so on. We’ve definitely done a lot to smooth the learning curve.”

No one will oppose the idea of creating seamless interfaces and more easily-readable menus, but there’s no overlooking the elephant in the room: EA wants nothing more than to make Battlefield a direct competitor with Call of Duty. But even if executives at DICE have blamed Activision’s annualized series for stagnation in the FPS space, there’s no question that there is a reason Call of Duty remains so popular with hardcore gamers and casual fans alike.

Battlefield 4 - Siege on Shanghai Multiplayer Helicopter Screenshot

After all, massive armed battles incorporating tanks, fighter planes and helicopters can easily scare off newcomers – especially if the spawning or customization systems are more obtuse than they have to be. It’s DICE’s hope, then, that a ore streamlined and intuitive user experience will address the concerns of their devoted fans, while giving beginners the tools they need to join the action:

“We shipped Battlefield 3, which we should be slapped for, with probably the worst set ups ever… As a pilot, you had to fly your plane and only kill other planes with your cannons. You didn’t have any counter-measures; you didn’t have any missiles. And that’s basically for the best of the best pilots; that’s what they should do to show their skills. [As a beginner], you should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customise.”

Lest anyone accuse DICE of trying to have their cake and eat it too – bringing in a more-complicated-than-ever Commander Mode, while giving newcomers fewer barriers to entry – Gustavsson reminds players that there is more than one way to be effective in their shooter:

“The key thing I’m after here is that even though we have score play and we now have Commander, it doesn’t mean that you have to play it that way. We have many modes where we don’t even have scores, or the focus on teamplay in that way. It’s you and only you, and only your kill-death ratio matters.

“It’s totally up to you, but if you want to, even in the more complex mode, you can do your own lone wolf career. But if you want to there is a traditional layer — for those who want it.”

Battlefield 4 MP Modes Reveal Header

“That’s the big thing. It might sound like a marketing pitch: play your ways. It’s sincerely what we believe in, that we shouldn’t dictate how to play Battlefield.”

Only time will tell how successful DICE will be, but the game has impressed so far. What did you think of the customization and vehicles of BF3? Are you more likely to try Battlefield 4 knowing these issues are being addressed? Give us your thoughts in the comments.

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Battlefield 4 releases October 29, 2013 for the PS3, Xbox 360, and PC. PS4 and Xbox One release dates have not been announced.

Follow Andrew on Twitter @andrew_dyce.

Source: VG24/7

TAGS: Battlefield 3, Battlefield 4, DICE, Electronic Arts, PC, PS3, PS4, Xbox 360, Xbox One

9 Comments

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  1. No lens flare? I highly doubt it.

  2. it’s all bs, they knew what to leave out to lure people into buying bf4, almost every major franchise in games does that, just look at cod, they could have implemented all the animation stuff like vaulting and peak from cover shooting into mw3, but chose to leave it until now to make it seem as if they where doing something ‘new and fresh’ (i suppose it is for them since they cant make good games) :P

    what they’re offering would have been a free update or an expansion pack back in the glory days of gaming… nowadays it seems CD project red is the only studio willing to acknowledge their faults, fix them up and to do it with a smile :(

  3. And still, the 3rd most prolific main battle rifle in the world, the FN FAL, will probably still be missing…

    • FN FAL is far from being “the 3rd most prolific main battle rifle in the world.” I promise. – 10 year Army Vet of Weaponry specialties.

      • @ThatGuy

        I’m obviously not talking about right now. I’m talking about during the Cold War when just about all of the NATO countries used it except the USA. I know most of them have switched to various other weapons by now… It was developed in the 1950′s, I don’t think anyone expects it to still be in widespread use today…

      • And between the M14 and the FN FAL, I personally prefer the FN FAL even though the M14 is more accurate in longer ranges thanks to its locking cam design of its bolt instead of the FAL’s dropping bolt design… I like both, but the FAL definitely has the upper hand in ergonomics and flexibility in my opinion…

        • AH! A gamer with weapon knowledge! Thank you! Thought I was one in a million!

          • @Fisch

            Yep, and I appreciate the fact that DICE went the extra mile to capture accurate reload animations for most of their weapons. I can’t say for sure all of them are accurate since I haven’t used every weapon in the game in real life, but the ones I do have first-hand experience with they got correct. That’s like the first thing I notice about games involving weapons, lol.

        • I agree with you. I also like the fact you can run further then 10 feet, unlike COD. You also get tired and limit the amount of running you can do. I just enjoy BF so much more then COD. The bullet-drop, well-placed shots for more damage, of course destructible environments. All great! I’m not a vehicle fan except the ATVs and the bikes. I don’t like going against tanks because I feel as if they’re too powerful when they have a good crew. Oh well.

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