‘Batman: Arkham Origins’ DLC Cancelled on Wii U; Season Passes Refunded

Published 7 months ago by

Batman Arkham Origins DLC Freeze

Despite one disappointing development after another, many Wii U owners remain happy with their console purchase – since a handful of first party games are still pushing sales for Nintendo’s new system. Yet, while titles like Super Mario 3D World are receiving rave reviews, third party support for Wii U has completely fallen off a cliff – with one publisher after another abandoning proposed projects and shutting out Nintendo (even on multi platform releases).

Now, we’re getting word of a new victim in Nintendo‘s ongoing struggle against third-party number crunching – as Warner Bros. Interactive has cancelled plans to develop Batman: Arkham Origins DLC for the Wii U. Meaning, those who chose to support Nintendo’s system are actually shut-out of story content that PS3, PC, and Xbox 360 owners will get to enjoy.

In an official statement, Warner Bros. Interactive passes the blame on to Nintendo – claiming the lack of demand for DLC on the console made producing further Arkham Origins Wii U content unfeasible.

Here’s the full statement from the publisher (courtesy of VG24/7):

“Based on demand for DLC content on the system, Warner Bros. Interactive Entertainment has made the decision to remove its offering of the upcoming all-new story campaign for Wii U.”

Batman Arkham Origins Initiation DLC

It’s unclear, at this point, if Warner Bros.’ lack of demand for DLC claim is due to the Wii U’s small install base (relative to its current-generation colleagues) or the result of a casual consumer culture that is less informed about post-release DLC add-ons. No doubt, there are plenty of savvy gamers who own Wii U consoles but it’s also likely that a significant chunk of owners are parents (purchasing the console for their family) – who assume that every piece of game content is on the physical disc.

After all, DLC and game patches were a (mostly) foreign concept on Nintendo home consoles prior to the Wii U – so it’s not shocking that a good chunk of Wii U owners might not be up on the system’s digital download features.

Regardless, in the era of DLC “Season Passes,” canceling unreleased content isn’t as simple as saying, “we’re sorry,” it also means returning any money that gamers had already shelled out – under the assumption that Warner Bros. Interactive would actually release the promised (and pre-ordered) DLC add-ons. Fortunately, Nintendo is being proactive, ensuring that everyone who purchased the Arkham Origins season pass will get their money back:

From Nintendo Support:

Thanks so much for your support of Batman: Arkham Origins on Wii U. We are contacting you today because you purchased the Batman: Arkham Origins Season Pass for Wii U. We hope you’ve been enjoying the content that has been delivered thus far. Based on demand for Downloadable Content on the system, Warner Bros. Interactive Entertainment has made the decision to remove its offering of the upcoming new story campaign for Wii U. As a result, we will be crediting the entire $19.99+tax cost of the Season Pass back to your Nintendo eShop account. You will still be able to enjoy the content already released thus far. We apologize for any inconvenience this may cause and thank you for your support of the game.

Nintendo Dynamic Pricing Structure Wii U 3DS

The good news (as indicated above): Wii U gamers will get to keep any content that did make it to the console free of charge – specifically the Initiation challenge maps and pre-order costume packs. The bad news: of all the planned DLC, the upcoming story campaign add-on was likely the main reason that gamers would have purchased a season pass in the first place.

Still, players shouldn’t be entirely surprised by the development – given that Warner Bros. Interactive had previously backed out of supporting their other DC Comics title, Injustice: Gods Among Us, post launch – with only select pieces of content delivered through the Nintendo eShop. Furthermore, this isn’t even the first time that Nintendo Arkham Origins players have had to settle for missing features – given that the Wii U version didn’t even include the title’s multiplayer mode (and never will).

In the end, it’s another disconcerting blow to Nintendo, who has struggled to attract third-party publishers ever since the Wii U launch – and had to face the music this past month when they recalculated hardware projections, and worst of all, revealed significant losses to investors.

___

Batman: Arkham Origins is available on PC, PS3, Wii U and Xbox 360.

Follow me on Twitter @benkendrick.

Source: VG24/7 and All Games Beta

TAGS: Batman, Batman Arkham Origins, PC, PS3, Warner Bros. Interactive, Wii U, Xbox 360

17 Comments

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  1. We want to play Mario, we want to play Zelda, we want to play Metroid, we want to play Kirby, to name a few. The point is we want Nintendo exclusives. Almost no one cares about the games that have been released so far for Wii U. When I go to the store and look at the Nintendo shelf of games I say to myself, “Meh.” However once these exclusives are released articles like this will no longer essentially read, “Nintendo Wii U colossal failure!” They’ll read, “Nintendo Wii U can’t be kept on the shelves!” I’m not a Nintendo Fan boy. I don’t own a Wii U. But I know once these exclusives are released I’ll be hard pressed not to own one.

    Nintendo was idiotic to release their “next gen” console so soon if they had any idea that many of their exclusives would not be ready. I suspect however that Nintendo got caught up in the numbers. Thinking that the Nintendo Wii (which is a pretty unremarkable platform by itself) somehow broke sales records on its own merit. But people weren’t buying it for the platform. They were buying it for revolutionary family fun, multiplayer games like Wii Fit, Super Smash Bros. Brawl, Legend of Zelda: Skyward Sword, Mario Party and more. Hopefully Nintendo developers get their s*** together and launch their games sooner rather than later or Wii U might not survive. Leaving many gamers thinking, “Seriously, what the hell?”

    • I’m sorry but your so a Nintendo fan boy lol. Fan boys always fall back on “when this comes out you’ll see”. The sooner Nintendo stops making systems the sooner we can get the 6 games worth playing on ps3/4 xbox/one and PC. Its a win win

  2. That is crap. The developers can be seen as a reason the WiiU is not doing well. The system is honestly the better one on the market. the only one that has the balls to try new things. There is nothing announced for the Xbone or PS4 that sound remotely interestiong or good and NOT just another shooter or interactive movie. Sorry, Nintendo’s system is good and developers need to stop being stupid.

    • however, luckilly, it’s the batman arkham series which is pretty crappy anyways. so, I don’t care in the slightest.

      • I hate when people try to get nerds to rage for attention.

    • Sorry but i don’t think it’s developers fault, i think nintendo is why nintendo isn’t doing well.

      The Wii-U has been stated as difficult to develop for, developers having to re-configure control layout, coding, etc just to get it working on the Wii-U & nintendo offers little help.
      Even Pete Hines of Bethesda says the Wii-U is a mess to work with & nintendo offers little help.
      Developing games on the Wii-U is time consuming:
      “Another curious thing to note at this point was that over the course of six months we received multiple different development kits in a variety of colours, none of which revealed why they were different from the previous one. We knew that there were some hardware bugs that were being fixed, but the release notes rarely stated what had changed – we just had to take the new ones and get them working with our code again, consuming valuable development time.”
      http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story

      • “63% of developers who spoke to IGN said the Wii U would be the most challenging platform to develop for. One creator went as far as saying, ‘we won’t be working on Wii U due to these complexities’ ”
        http://www.gamespot.com/forums/system-wars-314159282/developers-agree-that-wiiu-is-the-most-difficult-p-29184268/

        I did feel sorry for nintendo but not as much anymore because nintendo builds a console for them they’re way & the expect 3rd party developers to deal with it.

        3rd party Developers avoided working with nintendo since N64, them jumping away friend nintendo is nothing new.

        Wii-U & nintendo is doing bad because nintendo refuses to change to an easier technological format instead of crazy console designs.
        And said future nintendo consoles will follow the same rout, so they’ll see 3rd party developers drop from that console as well.

        Wii-U’s lack of success is nintendo, otherwise what reason developers have to avoid nintendo consoles.

        • And the truth shall set you free!

      • This is coming from an “Anonymous” developer working with a dev kit and one guy from a company that hasn’t made a Nintendo console game since Home Alone on the NES.

        There have been several real developers, who have actually made games for the system that have come out in the defense of these “accusations”.

        Don’t believe everything you read. Especially from click-bait articles getting information from anonymous sources or from developers who have never had any interest or intention of developing games for the system.

        • @EastOfTheAnduin 
          Hey you’re free to believe what you want i don’t really give a crap.
          The fact is many 3rd party developers have been avoiding nintendo for years now.
          Can you tell my factually why?
          Tell me why nintendo been around longer than Playstation & Xbox & yet 3rd party developers flock towards them & not nintendo, if nintendo themselves aren’t to blame.

          Like i said you’re free to believe whatever you want but you figure 4 nintendo consoles many 3rd party developers won’t touch it possibly could be nintendo’s fault.

          • I am free to believe what I want and I am more apt to believe actual named developers who have made games for the system over anonymous sources with dev kits and who have no dogs in the fight.

            There are a TON of different factors as to why some developers do not want to develop for Nintendo platforms. I am not here to deliver a history lesson.

            I was just pointing out the fact that your idea of third party support being negligible due to the Wii U being “hard to develop for” is inaccurate. You, yourself, just said that this is not a new phenomenon that just started with the Wii U. The lack of third-party support has been dwindling since the days of the SNES.

            Bruised egos, back-door dealings, shrewd business practices, restrictive quality standards, aborted collaborations, increased competition, paid exclusivity, it goes on and on and on. Nintendo has had a long, complicated and many times sordid history with third parties.

            If you take all that, all of Nintendo’s past business dealings, and throw them out the window, I think the main contributing factor would be that third-party games generally do not perform well on Nintendo platforms. I am not just talking about the gimped, half-assed ports we have seen as of late either. Third parties rule the roost on other platforms. Sony and Microsoft CAN NOT survive without third-party support. On Nintendo systems however, they become second-class citizens, they live in the shadow of Nintendo’s first-party games. Their strictest competition being against the very same people they are making their games for.

            Again it’s not that simple, just to point and say “OH! That’s why third-parties don’t develop for Nintendo.” There is a myriad, laundry list of reasons why, probably many of which the general public will never become privy to.

          • @EastOfTheAnduin
            The reason why 3rd party titles perform well on nintendo systems is because of nintendo.
            It’s kinda difficult to push M-Rated titles on a fisher price console who’s mascot is Mario.

            ” On Nintendo systems however, they become second-class citizens, they live in the shadow of Nintendo’s first-party games. Their strictest competition being against the very same people they are making their games for.”

            And there you go.
            Like i said the reason why nintendo systems don’t do well is because of nintendo.

  3. I’m feeling pretty bad for Wii U owners. Tough break.

    • Don’t feel bad, they bought a Wii! Look at the intellegent, grammatically correct and spell checked argument Joe put forth and just realize that the Wii is silly. It may be innovative but so is gluing your cat to the toaster. Aka its a dumb innovation.

    • Yeah, don’t feel bad. It was a pretty terrible game with pretty terrible $20 DLC. WB probably did most of them a favor. Now, they can actually put that twenty bucks toward a good game.

      However, you should feel sorry for people like Mr. Wiggles here.

      • Tsk-tsk, do I have to put you two in a corner or can you play nice?

  4. WB puts out some expensive, crappy DLC and then wonders why nobody buys it? A bunch of dress-up costumes and an hour of extra, tacked on, story does not equal $20 to me. Maybe those Wii U owners are more “savvy” than you give them credit for.

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