‘Batman: Arkham Origins’ Devs Talk Rocksteady’s Work

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Warner Bros. Montreal has one hard act to follow: with Batman: Arkham Origins, they won’t just be building a game around one of the most iconic superheroes of all time, but trying to live up to two of the best action titles of this generation.

Although fans of Arkham Asylum and Arkham City may bristle at the thought of the property being handed off to such a green studio – they were founded solely for this series – but the newest look behind the scenes proves they’re fans of Rocksteady‘s work, and are looking not to tarnish the franchise, but understand what made it so successful, and emulate it.

So far much of the Origins marketing has been concerned with the story behind the game; which villains will be leading the charge, what comics the story will be drawn from, and who may or may not be included in the campaign. It makes sense that less attention has been paid to the actual gameplay or game world, since Rocksteady left little to improve upon with Arkham City (read our review).

Batman Arkham Asylum Joker

But as the above video proves, even a flawless game doesn’t mean innovation or improvement is impossible. While the team at Warner Bros.’ Montreal studio may be the biggest fans of Asylum and City, creative director Eric Holmes sees a chance to expand on the core gameplay loop, providing a more extensive and varied experience for veteran and casual gamers a like.

As good as Arkham City‘s third-person combat is, anyone who delved deeper into the Challenge Modes knows that the satisfying finishing moves and split-second counters disguised a truly dense set of features. A few larger combat scenarios demanded players think tactically and covertly, but usually a quick move or well-timed retreat would get the job done.

For Origins, Holmes says the team is going to be asking more from players, but providing them with the skills to do so without overwhelming them. That’s a lofty goal, but if achieved, will attract Arkham fans for more than just the story.

Batman Arkham Origins Black Mask Thugs

It’s true that enthusiastic game developers do not guarantee a flawless or highly-polished game, but at least at this point, they seem to recognize the standards that Origins will be held to.

How do you feel about the prospects of Origins with such devoted fans at the wheel? Is that enough to get you optimistic about their chances at replicating Rocksteady’s success? Does the heightened emphasis on deeper gameplay and contextualized UI sound like a dream come true, or are you still on the fence?

Most importantly, does the experienced team developing Arkham Origins Blackgate pique your interest more than an Arkham prequel? Leave us your thoughts in the comments.

Batman: Arkham Origins will be available on Wii U, Playstation 3, Xbox 360, and PC October 25, 2013.

Batman: Arkham Origins Blackgate will be available on Vita and 3DS October 25, 2013.

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Follow Andrew on Twitter @andrew_dyce.

Source: Game Informer

TAGS: Batman, Batman Arkham Asylum, Batman Arkham City, Batman Arkham Origins, PC, PS3, Warner Bros. Interactive, Wii U, Xbox 360

4 Comments

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  1. I want to see actual gameplay. October is right around the corner and at the moment I’d prefer to not waste money on games that aren’t worth it. Not saying it’s going to be bad but the devs constantly coming out with videos hyping up their game without showing gameplay footage doesn’t seem like a good sign. I DO hope the game is good though regardless of who’s making it.

  2. I don’t have a vita so I have no intrest in blackgate but I gotta admit. I’m pretty excited about this game. Batman is awesome and these guys seem to know what there talking about. Ill wait for a gameplay trailer to make my final decision but ill lost likely but day one cuz Nothibg in te late part of this year really interests me. I’m def gonna wait in AC4 cuz 3 was a complete disappointment and waste if my money IMO.

    I’m hoping for these in this origins game
    1) fantastic prequel story for batman and Bruce Wayne.
    2) dick Grayson robin
    3. Playable dick Grayson robin in Gotham
    4. Deathstroke playable in challenge maps
    5. Possibly co op
    5. Alternate skins for batman and robin
    7. Great gameplay
    8. Immersive environment with a lot of Easter eggs.
    9. No joker fights. Just refences.

  3. I just hope that in trying to improve the action the way they are implying that they don’t go too far in one direction. That’s one thing about sequels or prequels to great games that are often a problem. The developer overcompensates to get more attention to an aspect of the game they felt might not have had enough and ends up shorting the other parts that helped make the games so successful or drowns us in something that only needed moderate amounts. That being said, it does sound like this other studio knows what makes these titles great and as long as they stick to the basic formula the only thing they really need to work at is making sure that they create a compelling story that fits well with the other two.

    • Wow, lot of faith from these comments. Refreshing to see. And yes, I agree, this studio has a good idea of what fans expect, and it looks to deliver. In the meantime, Rocksteadys cooking up another adventure (hopefully the sequel to Arkham City).

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