Rocksteady’s Sefton Hill On ‘Batman: Arkham City’ Ending

Oct 25, 2011 by  

Batman Arkham City Ending

If you Ranters have been meticulously plugging away at the cornucopia of Riddler Trophies, side mission, and collectibles in Batman: Arkham City, then there’s a good chance you may not have hit the end of the game yet (or were stopped by some pesky DLC issues). There’s nothing wrong with that, but players who have already put the Dark Knight through his paces had to pick their collective jaws up off the floor after what developer Rocksteady left for them to find.

For those who haven’t finished Batman: Arkham City yet, don’t worry: nothing will be spoiled within the article, leaving you the chance to make it on your own terms. For the rest, it’s safe to assume that a big “wow” was uttered by the time everything was said and done. Normally this type of ending would cause uproar with DC Publishing, yet it doesn’t seem to be the case.

According to Rocksteady Studios’ Sefton Hill, he couldn’t be happier with the amount of freedom and creative license his team was given (not to mention the trust) throughout development. Hill believes that the level of respect that Rocksteady had developing the game allowed them the credibility with Batman’s creators to “do what totally fits.” He went on say that because of that duality, they were able to create a more tangible tale:

“I think that also enables us to do more with the story because it enables us to push these characters into slightly uncomfortable situations, you know, right at the edge of who they are which is sometimes where you’ll find the most interesting things to say about these characters.”

Whatever hill’s team did, it seems to be working. With over 4 million copies of the game sold in less than a week and soaring reviews, Batman: Arkham City could be a big step in how developers design comic book stories within their games. Gamers that have finished the game, what did you think of the outcome? Was it DC-worthy, or do you think they should have tried something else? Give us your thoughts (though be respectful of those that may not have finished).

Batman: Arkham City is currently available for the Xbox 360 and PS3.

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Source: CVG

18 Comments

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  1. The ending was great, and they let you explore the Arkam City afterwards so some story DLC is more than possible

    I’m thinking we might get a new turf war going on, Two-Face vs Black Mask. Because they are some of the few villains left standing. Plus Batman needs more one on one time with Harvey. Probably get some Killer Croc stuff and Maybe Carecrow too judging by their respective Easter Eggs.

    Right now all I have is the challenge maps, which I’m not a fan of. I can never get all three medals. So I’ll never get the 100% complete achievement. Ibut I finished Game+ and all the riddler challenges, and only had to look on the Internet for one physical challenge ha.

    • Yeah, I loved the way they ended it but made patrolling the city still make sense (“plenty of work left to do…”)

      I would personally like to see Two-Face explored more since his character can be one of the more interesting ones in the comics, but this version of him seems to fall more in line with the whole ‘crazed lunatic schizophrenic’ tradition. Hopefully they’ll change that up a bit. I’d also love a chance to have Batman face Ivy.

      Maaaaaaaybe just for her to get some more screen time. ;)

      • Andrew: That’s why they need to make a third game. That way Two-face can come back a second time. I feel they are leaving the door wide open for just that. Plus as in your article about which villains we’d love to see, one actually showed up in the City which was awesome!! So I think we’ll see these rouges return one more time, the ones that got away anyway. I also have a feeling in the third game Croc, Ivy, Scarecrow, Two-Face, Black Mask, Man-Bat and maybe even Falcone will show up. As long as they use the rest of Gotham as I’m hoping they do.

  2. Thank God someone gave a creative team the room to be creative, and not just pigeon hole them into genre scenarios, cliches, etc. At the (slight) risk of alienating players who are not familiar with the batman universe they made a fantastic work of art that stands on its own, and will more than likely make players who want to get caught up on the batman universe do so, thus promoting the best of both mediums.

  3. I thought the game was a fantastic follow up to Arkham Asylum, firstly. I really enjoyed the challenge of playing it and the joy of seeing Batman’s “Arkhamversed” Rogue’s Gallery. The ending… Surpassed anything I could have ever expected. My jaw dropped and I was shocked. It fit perfectly. PERFECTLY with the duality of he characters involved. When that day finally comes, whether it’s in he DCU or the DCnU or whatever… I hope it mirrors that ending. Well done.

  4. I loved the ending SO much! I now going through the cat woman part since I have the DLC. Then I am going through the game again with the Batman Beyond skin. :D This game was amazing and I would play it again any day!

  5. It sort of makes me sad that with all the technology that we have today there hasn’t been a batman movie that was somewhat similar to either Arkham Asylum or Arkham City. I hope that the next game doesn’t come out till the next-gen consoles are out. That way they have had a good amount of time to make and polish the new one with the hopeful setting of Gotham City and 4 player co-op (batman, Red Robin, Nightwing, catwoman/Red Hood).

  6. I was completely floored. It was such a cool twist (with who it really was tricking Batman). It’s been too long since I’ve yelled out in shock at a twist AND an ending in a video game. Felt bad for Talia though. Batman was all “lol whatever” even after being all obsessed with saving her.

  7. The ending was great, I wish my gf didn’t watch it with me so she would have more reason to go through the first game and then play this one, cause they are so AMAZING!!!

  8. did anyone notice that Harley was pregnant? at the steel mill in the room where joker is or was look at the dummy with harley’s old costume on it then look at the floor next to it. there is a pregnancy test that reads positive…

    • I did see that… it made sudden sense why Harley wasn’t as much of her violent self this time around.

  9. Jaw stayed literally dropped for minutes at that ending. The final message recieved during the credits was one of the most haunting and funny things I’d ever heard. This game had a perfect end in my books.

  10. I thought the ending was outstanding. It had a hand full of very cool twists but what I liked the most was the VERY end and then what happened during the credits. Loved it!

    • there was something after the credits?!?! CRAP!!! i missed it!

  11. More so during the credits, it’s fantastic!! I just got goose bumps thinking about it again. And that ending could not have been any more for a lack of a better word, and as said above, perfect!! Kinda sad tho. And yes, at the reveal my jaw was on the floor as well. Great writing, voice work, everything.. Just beautiful.

  12. I guess I’ll get my team making a new game. muh huh hahaha!

  13. I find it hard to believe it’s the end of the line. Wasn’t the sword left with R’as after the fall?! How did Joker get it?! I don’t think R’as was finished and if he can die and be resurrected, couldn’t the same happen to other prominent figures?! Especially if they “died” near the Lazarus pit that R’as uses?!

  14. Did you even play the game? The sword was Talia’s. Moreover, Batman destroyed the Lazarus pit in the end (and even accidentally killed the paralyzed Clayface in the process). So, no resurrection for anyone.

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