October 2014 was looking like a dizzyingly busy month for gamers earlier this year, with major titles like Assassin’s Creed: Unity, Alien: Isolation, Borderlands: The Pre-Sequel and Super Smash Bros. all set to release immediately one after the other. The month isn’t quite as crowded as it once was, however, as a series of release delays means that a lot of AAA games – including Battlefield: Hardline, Batman: Arkham Knight and The Order: 1886 – have jumped ship from their October release dates and run away into the distant future of 2015.
Assassin’s Creed: Unity hasn’t gone quite that far, but Ubisoft today announced that an extra fortnight of polishing is required for the highly anticipated historical adventure game, which will now be released on November 11 2014 in North America. Significantly, this means that the release is now much closer to that of Assassin’s Creed: Rogue, which will reach shelves on November 13. It will mark the first time that Ubisoft has released two major Assassin’s Creed titles side-by-side, and it will be interesting to see the impact that this has on sales.
Featuring a brand new protagonist and the promise of an emotional love story, Assassin’s Creed: Unity is set during the French Revolution and will no doubt feature enough famous figures from the period to excite even the most casual history geek. In a new feature over at Game Informer, the history geeks at Ubisoft (specifically, Assassin’s Creed: Unity‘s art director Mohammed Gambouz) revealed some of the concept art for the game, and explained the major ideas that went into its design.
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Even looking only at the trailers and gameplay footage released so far, it’s clear to see where elements of this concept art made it into the game. The four player co-op gameplay demo showcased at E3 2014, for example, seems to have been based on the opulent palace shown in two of these images – first alive with a party and then trashed by a battle with the revolutionaries.
Class issues have been present in the Assassin’s Creed series since the very first game, which divided each of its cities into the “poor district,” “middle district” and “rich district.” In Assassin’s Creed: Unity, Gambouz explains, one of the central ideas was to show different Paris can be from district to district, to the point that those in the wealthy districts were able to largely ignore the revolution right up until it’s too late.
Fans have been clamoring for an Assassin’s Creed game set during the French Revolution since the series first began, and since the French setting is pretty close to home for Ubisoft it will be interesting to see how they tell the story of one of the most important periods in history through the lens of the Assassin/Templar conflict.
Assassin’s Creed: Unity releases November 11, 2014 for PC, PS4, and Xbox One.
Sources: Ubisoft, Game Informer