Assassin’s Creed fever has been hitting us pretty hard, and Ubisoft is making sure that we’re not going to be well anytime soon. The latest bits of news come from an interview with Andreane Meunier, Live Team Producer on Assassin’s Creed Revelations, and focuses on what new features fans can expect from the multiplayer of the next installment in the Assassin’s Creed franchise.
In the multiplayer component of Assassin’s Creed: Brotherhood players took on the role of Templars in training at Abstergo who had entered multiple animi, honing their assassin skills in order to prepare for battle with Desmond.
These various character types were popular with the Assassin’s Creed community, and Meunier told Game Informer that in Assassin’s Creed Revelations players will have more customization options to better tailor their character’s appearance to their liking by costumizing the costumes and some of the minor features of the characters.
To help gamers get in the mood for Assassin’s Creed Revelations’ multiplayer, here’s the first screen of what players can expect to see.
On the topic of customization, players will have a lot more control over what maps and modes they play when choosing a match in Revelations. Similarly, playlists are being added to the fold so that it will be easier to get right into the game types they want. There will also be a focus on making it easier to play with your friends, so gamers can expect a lot more community features to help support that as well.
Some of the multiplayer maps will focus on locations from Constantinople, the city that the bulk of the main storyline will take place in, but other maps will focus on areas that are closely related in history to the Constantinople era that has been chosen for Revelations.
Some features that are being added to the single-player campaign are also going to be making their way to multiplayer while others will be, “reminisced in little features.” Which features these would be was not clarified, but this could mean that the new hookblade will be making its way to multiplayer.
Alternatively, players might be placing bombs as traps effectively bringing claymores to Revelations‘ multiplayer. Zip-lines would be another great addition that could help players make a speedy escape in some situations, with the obvious downfall of leaving players vulnerable during travel.
While Brotherhood’s multiplayer had what amounted to a premise in place of a story, Assassin’s Creed Revelations’ multiplayer will have an actual narrative to accompany it. Again gamers will take the role of employees working for Abstergo, and if they’re good employees, they’ll progress and get more and more info about how the company works.
This will in turn provide some insight into the motivation behind why Abstergo does the things it does, giving players a look at the other side of the story that they haven’t really seen yet.
One other image was shown during the interview, but instead of a screenshot from the game it’s concept art. With Meunier discussing the additional locations being relevant to Constantinople, this particular image seems to hint at something else.
Is it possible that gamers will also be playing during different time periods in multiplayer? Is this even a screenshot from the multiplayer? We know that Altair will be making an appearance in Assassin’s Creed Revelations, even though it hasn’t been clear in what capacity. With Altair being prominently featured in the series of teaser trailers before the game’s reveal it can be expected that his role in the game is not a minor one.
Then does this concept art suggest overlapping storylines where Ezio and Altair both explore the same areas but in different time periods? Will the multiplayer feature maps from different time periods? There’s still a lot of questions that need to be answered, and surely we’ll be getting the low down at E3 this year, or, if Ubisoft really wants to keep us bed-ridden, before then.
Are you looking forward to more Assassin’s Creed multiplayer in Revelations? How do you feel about more customization when it comes to assassin types?
Assassin’s Creed Revelations will bring assassinating for Abstergo back sometime in November for the PC, PS3, and Xbox 360.
Source: Game Informer