‘Assassin’s Creed’ Concept Art Showcases Series’ Early Roots

3 years ago by  

Back in 2004 no one who would later design the hugely popular Assassin’s Creed franchise even knew what they would finally end up creating. Though Assassin’s Creed 1 didn’t hit stores until 2007 it was three years earlier that Ubisoft began exploring several ideas that ended up eventually becoming AC.

Courtesy of artist Khai Nguyen comes a whole slew of Assassin’s Creed concept art that shows that, even early on, the developers at Ubisoft had a clear idea of how they wanted their protagonist to look. This protagonist, at the time, wasn’t going to be Altair necessarily — as indicated by the image with the female assassin — but the signature white robes that have pervaded the series were there from an early state, along with the series’ signature weapon, the hidden blade.

It’s actually funny to note that Assassin’s Creed was originally going to be a Prince of Persia offshoot, with the assassins serving as the bodyguards to the prince. That idea, obviously, never took off, but a few of the concept art pieces share a similar design palette to Sands of Time.

Another thing that’s worth noting is the prevalence of horse riding and horse battling that takes place in the images. While the artists didn’t know if such sequences would be possible back in 2004 they were able to create a certain sense of how battles would take place in their world both on an off a horse.

While this very Prince of Persia-inspired version of Assassin’s Creed would have been interesting to play, I think fans are extremely happy with the product Ubisoft eventually put out in 2007. Many of the hallmarks of that first game, concepts that might have first been approached through these images, have continued on through the franchise — even as it changed protagonists — to the point that it would be hard to recognize an Assassin’s Creed title without them.

Would you have liked Assassin’s Creed better if it had been inspired by the design of Prince of Persia? Does the Prince of Persia brand still have relevance today?

Source: Ubisoft (via Kotaku)

FIND OUT MORE ABOUT: Assassin's Creed, Prince of Persia, Ubisoft
  • Spider-Abu

    Amazing how they had started work way back since 04. And I’m really glad they took their time to release such an awesome game…imagine if they released the game like that in say 06 or 07…the story and gameplay might’ve been good, but we’d be stuck with an old ass engine for that time period which would compare to…say Skyrim’s with the aged graphics and stiff animations and etc it would definitely wouldn’t be as epic as it is today. They also noted the possibility of a female assassin and even considering co-op gameplay(you an read these notes on their fb), which is amazing how long it took them to incorporate both features….that is, only if that leak was true, than we would be introduced to 2-4 player co-op in ACIII. Awesome, I just love Ubi’s creative design, my fav devs for a reason. ^^