‘Assassin’s Creed 4: Black Flag’ Review

Published 1 year ago by

Assassins Creed 4 Black Flag Reviews

There was a time before Assassin’s Creed came to Ubisoft, but at this point, hardly anyone can remember it. For the latest installment, the studio has turned from sprawling cities to the Caribbean Sea circa 1715, casting players into the Golden Age of Pirates of Assassin’s Creed 4: Black Flag.

With a new hero, a new, genuinely open world and a completely new realm of characters, Black Flag will likely surprise even dedicated fans – charting a new course for the franchise in the process.

Few franchises have come to embody ongoing debates among critics and gamers alike as much as Assassin’s Creed‘s annual release cycle. Ubisoft’s sci-fi/historical adventure series came by its success honestly, launching a truly original IP and polishing outdoing themselves in a sequel. But after spin-offs left gamers craving the next step forward for the franchise, Assassin’s Creed 3 didn’t quite live up to the hype.

The marketing campaign for AC3 was one for the ages, but with a protagonist that failed to connect with fans as Ezio Auditore had, and an open world that paled in comparison to competitors, many questioned if the enthusiasm surrounding the upstart franchise was beginning to wane.

Edward Kenway in Assassin's Creed 4

It was that climate that Assassin’s Creed IV: Black Flag strode into, bearing the craved number in its title, but with little emphasis placed on its connection to the larger franchise or the Assassins themselves. Even so, pirates are pirates, and if Ubisoft wanted to take the incredibly promising naval sections of AC3‘s campaign and build a game around it, fans would likely remain in attendance. The publisher made the message perfectly clear when they admitted they weren’t expecting the game to outsell its predecessor, but after playing Black Flag for ourselves, we’re not so sure we agree.

Any modern gamer knows that a story-based adventure is only as good as its protagonist, and in the case of Edward Kenway, the amount of praise and hyperbole thrown around wasn’t a bit misleading. Kenway might have had a good reason for leaving Wales for a life on the sea, but it’s clear from the game’s opening mission that Edward lacks the selfless morals of Ezio Auditore completely (and Connor Kenway would absolutely hate him).

Admittedly, the realm of piracy makes creating colorful characters a bit easier; but from Edward to the surrounding cast, the hero’s circle of infamous friends (both fictional and historical) is filled with well-written roles, well-acted. The wealth of ‘larger than life’ characters may blend together, but the decision to capture both voice and performances for Black Flag was a wise one. The story may not reinvent the genre of high seas adventure, but the writers kept to their word of giving pirates ‘the HBO treatment.’

Assassins Creed Watch Dogs Sony Exclusive 6 Months

But as much as diehard fans might be dying to know what answers Black Flag offers for the overall story of Assassin/Templar conflict (and it offers them, revealing Desmond Miles’ fate and that of a few other characters), a majority of those excited for the game are eager to do one thing: jump on their own ship, and hit the high seas for a life of pirating. And in that regard, the developers haven’t cut any corners.

The digital Caribbean Sea is as big as players would hope, and capable of being sailed across from the very first time Edward steps up to helm of his private sloop, the Jackdaw. Developer videos have shown the impressive graphics and physics that make a realistic pirate simulation possible, shifting seamlessly from sailing, to engaging another ship, boarding, and capturing. But the wealth of small touches and sound design throughout are just as impactful (the shanties sung by your ship’s crew for instance, with additional songs sprinkled as collectibles throughout the game’s environments).

What must be praised every bit as much as the visuals is the progression system disguised beneath a simulated scattering of islands. With the map’s population of waterborne enemies – ranging from gunboats to full-blown warships – divided by difficulty, the progression promised by creative director Ashraf Ismail pairs with the story beautifully. As the story demands Edward move into more dangerous waters, the Jackdaw must be upgraded to remain more than splinters. And doing that requires some serious time spent pirating.

Assassins Creed 4 Black Flag Naval Combat

It would be enough to say that the exploration, diving, and dozens of other activities is treated with care and detail, but the fact that it is completely unheard of in the Assassin’s Creed series is what makes the execution so surprising. With the larger population centers of Havana and Kingston recalling the settlements of AC3‘s America, and hidden ruins challenging players to master stealth, players are able to tailor their path through the main story like never before.

Unfortunately, without overhauling or reinventing the core combat and traversal systems, many of the same nagging issues and frustrations remain. The traversal and combat is lifted almost entirely from AC3, most impressive when navigating the wilder regions of the Caribbean Islands. But drop into a tense or challenging mission in a crowded market, and the awkward traversal returns.

At this point, those admittedly irritating moments seem to stem from a technical limitation, and the developers have clearly heard the complaints. Easing the requirements for eavesdropping and tailing missions show player feedback put into practice, and the new mission rating system lets players communicate even more directly (a system we hope to see adopted by more developers).

Assassins Creed 4 Black Flag Screenshot City Pursuit

More than anything, it is absolutely baffling that this game was released just one year after AC3 – the game Ubisoft claimed their top designers had been hand-crafting while other teams handled the spin-offs. Some glitches or hiccups were fully expected in the shift to an aquatic open world, but the finished product is seamless, groundbreaking, and immensely refreshing.

Even the modern plot created around Abstergo Entertainment seems to spawn from a renewed enthusiasm from Ubisoft Montreal to silence their critics. The less said about that side of the story the better, but the commentary offered on interactive entertainment in today’s world is aimed squarely at their gaming audience. It’s neither rife with in-jokes nor ‘meta,’ and a welcome change in perspective on the Templar/Assassin conflict.

‘Refreshing’ could be applied to several aspects of the game’s design, with performances and an attention to detail that place it among – if not ahead – of the franchise’s best. And with no discernible shortcomings when placed next to its American-Revolution-predecessor, Black Flag is the step into next-gen that many fans have been waiting for.


Assassin’s Creed 4: Black Flag will is available now for the Xbox 360, PS3, PC and Wii U. Next-gen releases arrive with their respective consoles. Game Rant played the Xbox 360 version.

Follow Andrew on Twitter @andrew_dyce.

Our Rating:

4.5 out of 5

TAGS: Assassin's Creed, Assassin's Creed 4, PC, PS3, PS4, Ubisoft, Wii U, Xbox 360, Xbox One

  • http://www.vagabonddog.com Justin Amirkhani


    • Nick El Duderino


    • fearitself

      Isn’t it funny to a pirate a game about pirates?

  • Shalkowski

    Compared the greatness of AC2, how is this?

    • http://gamerant.com/author/dyce/ Andrew Dyce

      This definitely feels like the biggest step forward since AC1 to AC2 (I also really liked Brotherhood).

      If Ubi went from AC2 to this game on next-gen, the progression would make total sense.

      • Shalkowski

        I really liked Brotherhood too, but AC2 is my favorite. Its good to hear that this is a big step forward.

  • Jacob

    Dammit, I may hav to play this eventually it sounds actually cool n different n I have always wanted a good pirate game. I just got so burned out on the annual releases

    • http://gamerant.com/author/dyce/ Andrew Dyce

      I had been hoping that this game would answer my lifelong desire for an HD, next-gen version of Sid Meier’s Pirates!

      And it absolutely does.

      • Narte

        i highly doubt it could be that good.
        who paid you to say that? ubisoft?

        • Leonidas

          I’m getting tired of your disingenuous assertions 😉
          Why don’t you play the game before you decide to be a jerk?

          • Narte

            :p i’m just saying it read a little bit phony like.
            I have been disappointed time and time again with AC though.
            But i’m open to change, still have 2 weeks to pre-order it on steam ;P

  • The mighty avenger

    Awesome. I had high hopes and your review is a sell for me. I’ll definelty play on my ps4. Hopefully around Xmas.

    I will not play it on my pa3. Next gen game is meant for next gen.

  • Nick El Duderino

    Man, I just really, REALLY wish they’d do something with the combat system in this game. Back with the other AC’s up to Brotherhood, I thought the combat was badass, because I could go through enemy to enemy countering and being awesome (Especially in AC II, where the variety of enemies proved a challenge.) But after that, it started to get a little stale. Even MORE stale in Assassin’s Creed III, to the point that the combat system now just feels really… Boring. There’s nothing really to spice it up, it’s just very routine-like and offered little challenge. From what I hear in Black Flag, it seems like they still haven’t touched it from AC III. Man, if it’s a pirate game, I want some REAL sword fights, fast and tough sword fights (Even when you try to block it’s just a deflect, and that doesn’t do it enough justice.).
    Of course, I’m not asking EVERY fight you go into in the game HAS to be like that, but just how cool would it be to go running up to the strongest enemy in the ship, motion-killing the small fry and picking the ones who stand in your way until the swords clash and two masterful swordsmen are locked in combat (And another weakling tries to go for a hit on you, but you counter his crap, and block the strong one’s attack).
    Honestly, how COOL does that sound? I really wish for the next game they just give the combat system a big turnaround; something fresher and exciting!

    • Eglyntine

      While they did not improve on the over all control system in my opinion (I am still finding walls that I never knew existed until it is time to run away and spontaneously I just keep running up the same wall while being shot to death by snipers) the combat is really difficult in some circumstances.

      For example when you are taking over a ship and you have to kill half the crew before they will release the ship it feels like these guys are fighting for their lives. And in truth, when they get through with you you feel like you just had the fight from hell and back. It is exactly as you described as your perfect fight with the exception that even the little guys while easier to parry or counter they all jump on you a gnat hair’s second apart.

      I have been playing the game for about two weeks now. If you stop yourself from wanting Assassin’s Creed 4 and think of this as a Pirate game it is pretty amazing. But as a follow up for Assassins it falls far from the tree.


      I guess the thing to remember while playing AC4 is that in AC3 Juno and the Templars won. AC4 is what life is like with the Templars in charge. There are no more Assassins left and any stories or memories being told about them are through the censorship and control of the Templars.

  • Cariannis

    Does it have those stupid quicktime events like AC3 had?

  • G

    Will wait for PC. Will wait for steam sale. But it looks awesome. AC3 was terrible to me. The pacing in the game was awful. This looks like a real sandbox with things to do. Not go here cut scene, follow guy, cut scene, kill guy, cut scene, leave, cut scene.

  • boogoo

    Just when I thought I was going to skip Assassin’s Creed this year.

  • DR34P!RATE


    So glad to see you mention Sid Meier’s Pirates! here. I played Pirates on the Commodore 64 then again on the re-release for PC. One of my all time favorite games.

    I too have been looking for a good and mostly “authentic” pirate game on a newer generation cycle ever since. I have AC4 now and haven’t left Havannah yet (just got started), but so far I am not disappointed.

  • dang

    At first I was weary of this, but after playing it I can say it is just absolutely amazing!

    Minor complaints:
    -I wish you can remove your equipment because having that blowpipe makes you OP imo.
    -Story could have been a little memorable because it jumps from one thing to the next.

    Everything else is very well done it captures the the west indies and the pirate lifestyle. I am also very pleased with minor glitches in the game.

    • dang

      I also forgot the tailing missions are there too and it’s just plain boring where you follow someone and they give out exposition.