Spidey Zips Through Manhattan in New ‘Amazing Spider-Man’ Footage

Jun 16, 2012 by  

When making a Spider-Man game that truly captures the experience of being the web-slinging crime fighter it’s extremely important to give the sense that Spider-Man isn’t bound by the city of Manhattan, but rather it is his playground. To help emphasize that point, developer Beenox has released a new video for the forthcoming The Amazing Spider-Man, narrated by the game’s Executive Producer Brent Nicholas, that focuses entirely on the many activities the player, as Spider-Man, can partake in.

A lot of what is on display in the video is the same stuff we were shown during Activision’s Amazing Spider-Man presentation at E3 2012, but seeing it in action should better illuminate how it all works. One of the main differences in Beenox’s version of The Amazing Spider-Man, as compared to past iterations, is the placement of the camera. Rather than pull way back on Spidey, Beenox has chosen a much tighter frame to give a better sense of the momentum Spider-Man builds up while swinging.

Much in the same way the camera gives players the sense that they are Spider-Man, the game’s new Web Rush feature delivers that authentic Spider-Man movement. Rather than the basic swing from point A to point B, Web Rush allows for the player to leap, zip-line, and dash their way between various points in Manhattan. In essence, this is the best way Beenox saw to recreate Spider-Man’s “spidey sense.”

One thing you’ll also notice in the footage is Spider-Man’s new combat. Gone are the outrageous web-based moves, which have been replaced with a more melee-focused experience that does utilize a handy web or two. Working on The Amazing Spider-Man as a movie tie-in required Beenox remain faithful to Sony’s version of the Spider-Man universe, which is steeped in a certain sense of reality.

While Beenox told us during the live demo that the game would not be featuring an in-game HUD in the traditional sense, it appears that the Oscorp Phone seen in the footage will serve a similar purpose. It must be when the player enters a mission or side quest that all of the ancillary on-screen elements drop away.

Amazing Spider-Man Manhattan Playground Trailer

There’s a lot to like in The Amazing Spider-Man, as detailed by the preview, but there are still some causes for concern. Hopefully Beenox can break the movie tie-in curse and deliver a solid game that follows up the story in the Amazing Spider-Man feature film.

What do you think of Beenox’s recreation of Manhattan for Amazing Spider-Man? Anything about the developer’s choice of features that has you wary of the final product?

The Amazing Spider-Man releases June 26, 2012, for Xbox 360, PS3, Wii, 3DS and DS.

 

14 Comments

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  1. This game fighting style is just like batman

    • That’s really not a bad thing, when you can build so many unique Spider-man things that work, such as the web swing and web rush, I think taking an existing combat system that’s already perfect is acceptable.

      Hell, it can rip off every game in the world if it gives me a fantastic Spider-man game.

  2. i didn’t mean it as a bad thing i for one can’t wait for it

  3. At the end he said you can play as rhino smashing manhattan. Which sounds awesome. Also as Stan lee which I assume is a spidey skin. Otherwise geriatric gameplay doesn’t sound too great. Even if it is Stan lee.

  4. Looks promising compared to past Spider-Man games. Probably will pick it up after a couple of months unless it gets really good reviews.

  5. Combat does look like Batman but that’s good. Game looks ok, I wonder if it’ll be as good as Batman is, in it’s own respective universe. They haven’t shown anything story-wise, that could mean one of two things. 1) The game isn’t focused on a story and doesn’t make the character development priority. 2) They want to avoid spoilers because it is a movie tie-in.

    For me, story and characters are important for certain games.

  6. Is it me or does it look like he is attaching his webs to the sky?

    • Its not just you. Beenox told us that they decided between making the swinging more realistic (ie. only attaching to buildings) or what you see in the game now. This way they thought would be more fun.

      • Idk…I’d rather webbing attaching to actual surface than empty air anyday…it’s not like he can stick his webs at clouds :P

  7. Can’t wait for this!

  8. Is it just me or do the streets of New York seem a bit empty?

  9. It looks good, especially the combat, but I don’t like it when the webs attach to the sky when swinging. I prefer more realistic physics. Even though it was cartoony, I liked Ultimate Spider-man for it’s gameplay and web-swinging. The only problem with US was the simplistic and repetative combat.

  10. Movie Tie-In…reviews will tell the tale – maybe we’ll all get to try it out a couple weeks after release for $20.

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