As you’ve probably already heard, the release of Obsidian Entertainment’s spy RPG, Alpha Protocol, has been pushed back to June 1, 2010. To satiate those gamers who were interested in the title, Obsidian has released a series of Developer Diary videos related to the story of the game. The short of it is Alpha Protocol aims to put players in the shoes of super-spy, Michael Thornton, who must assassinate a high-level terrorist in the Middle East in order to prevent World War III from breaking out. While on his mission, he is cut off from his chain of command and must follow the “Alpha Protocol” in order to survive. Throughout, gamers will have to make judgment calls as to who can be trusted, so that Thornton can complete his mission.
Apparently building on the experience from its developing stint on Star Wars: Knights of the Old Republic II: The Sith Lords, Obsidian appears to be mixing Bioware-like drama with the ally system from Mercenaries: Playground of Destruction. Rather than sticking with the ”good vs. evil” paradigm from KOTOR II, however, Obsidian is pushing a “shades of gray” choice tree. To see the gameplay in action, check out the preview video below:
Now, I understand that the footage shown is not the final build and that graphics do not equate to great gameplay. But having said that, I have to say I was rather unimpressed with the art direction and level of detail in this video. No one is going to confuse it with Mass Effect 2 that’s for sure. What do you think about the graphic design of the game?