‘Aliens: Colonial Marines’ Story Trailer Released

Dec 30, 2012 by  

It’s the movie that helped define an entire genre of video game protagonists, not to mention any Hollywood film featuring tough-as-nails ‘space marines.’ But for all its influence, the world created in James Cameron’s Aliens was one in which fans could only watch the thrill of Xenomorph-slaying, not relive it. Until now.

While the latest story trailer for Aliens: Colonial Marines isn’t likely to silence the skeptics, it does prove that the developers at Gearbox Software are crafting the game with a plot and action that fans of the film have been dying for.

With the success of Borderlands 2 under their belts, the team has shifted their focus towards delivering a more directed, story-driven experience. What that means for players is a chance to pick up where Aliens left off, and the new trailer shows just how closely Colonial Marines will be linked with the films. Not surprising, since they turned directly to Ridley Scott for backstory.

Aside from a posthumous appearance from Corporal Dwayne Hicks, the trailer lays out the plot for those who haven’t been keeping up to date: a team of Colonial Marines are sent to investigate the USS Sulaco (the ship dispatched alongside Ellen Ripley in Aliens) and the destroyed (more or less) settlement on LV-426. How the ship got there following the opening scenes of Alien 3 is a question we’ve been asking since the beginning, and as the trailer shows, it may be an important one to the plot.

Aliens Colonial Marines Story Trailer

Gearbox has taken their time and even delayed Colonial Marines, and as often as that may be a sign of troubled development in this industry, they claim it’s for all the right reasons. There’s no mistaking the fact that this game is being made by fans of the movie series for fans of the movie series (as evidenced by the Collector’s Edition) and story trailer shows that some knowledge of the source material will go a long way, and may even help answer questions the campaign will leave unanswered.

Of course, if space marines and aliens isn’t something you like to see bogged down with overwhelming fiction, not to fret. Previous looks we’ve had at Colonial Marines‘ Escape Mode and slightly more complicated Survivor Mode show potential for keeping players hooked after the weeks following release, which is becoming more and more of a necessity these days. Not that shooting Xenomorphs is ever going to get old.

Are you holding Colonial Marines to a high standard in all aspects of its design and gameplay, or are you likely willing to forgive some issues if the story and connections to the movie series are satisfying? Sound off in the comments.

Aliens: Colonial Marines releases February 12th, 2013, for the PS3, Xbox 360, Wii U and PC.

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Follow Andrew on Twitter @andrew_dyce.

9 Comments

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  1. OK, graphics do not make a game, and I rarely complain about them, but seriously: These visuals suck. That blood spray looked like something out of GTA 3, and the character models are from 2006. The gameplay seems interesting, so I really hope it makes up for it.

    • Wow I think critiquing the blood spatter might be a bit much. The graphics aren’t groundbreaking but they aren’t bad either, they seem on par with Max Payne 3. However you are certainly entitled to your opinion. I think the story looks interesting, they seem to be playing up some of the psychological horror that was more prevalent in Alien. I would say overall this game has a lot of potential.

      • My view on graphics is that it can reflect the quality of production. No, they are not a major factor (as seen in BF3), but often times they can reflect the amount of work put in. Look at crap games that no one buys: Bad graphics. Not because the technology didnt exist, but because the developers didnt take the time to integrate them. I know it sounds like Im being a graphics whore (I usually am not) but when a game looks that poor, I seriously question the rest of it.

        • This is very true. I think one crucial element you leave out is starting price point. The case of budget titles, poor graphics but sometimes awesome gameplay and you don’t pay $60.00.

          I say if a studio expects $60 for their product they better make it look better than this. (Not to mention their bizarro logic – the last Aliens game was an FPS and didn’t do too well so obviously we need to make another FPS?!??)

      • They’re not even close to par with Max Payne 3.

  2. I have never been a big gamer being a bit older, however I am completely hooked on the Alien series and all related items. This game may make a gamer out of me yet, if it lives up to what the trailer implies! Keeping fingers crossed. P.S. have the original Nintendo version of Alien in my collection. It sucks but we’ve come a long way baby.

  3. Actually the game is listed as Feb. 12 2013 for the Wii U version as well (it could change). And Gearbox said it will be the definitive version. I have mines preordered now. People love to put Nintendo down or make an outcast.

  4. Would be great if they could make a non-FPS game involving the Aliens. I’d buy it…but this? Nah…this will sell a few copies before bad reviews cut it off at the knees.

  5. I have a suspicion that they are retconning Aliens 3 to have never happened. Just a feeling.

    Wish the game looked a little prettier.

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