‘Alien: Isolation’ Trailer Talks ‘Creating The Cast’

Published 4 months ago by

There are few games easier to follow than Aliens: Colonial Marines , so the developers of Alien: Isolation don’t have to deliver a flawless experience to give the brand a boost. But to make sure there are no suspicions that Creative Assembly looking to pull a fast one on fans yet again, the studio is going out of their way to show, not tell, that they are looking to honor the original film in the series. In the latest trailer, that means a glimpse of the cinematic cut-scenes featured in the game, and the performance capture of the real-life actors bringing the cast to life.

The star of the game (in terms of both story and fan anticipation) is undoubtedly Amanda Ripley, daughter of franchise star Ellen Ripley (played by Sigourney Weaver). In no subtle way, Amanda will be trying to survive the same horrors and infighting that her mother was forced to when she was just a child, staying one step ahead of a flawless alien killing machine, and learning the hard way that androids can be just as treacherous as human beings.

Fans of Ridley Scott’s film (and James Cameron’s sequel) will know that Ellen Ripley’s fate was left a complete mystery to her daughter Amanda, but Alien: Isolation is looking to add a serious chunk to the franchise’s mythology by filling in the gaps in the younger Ripley’s life:

15 years after the Weyland-Yutani vessel, Nostromo, went missing, Amanda is still looking for answers as to what happened to the ship… and her mother. Now an employee of the company, she discovers the flight recorder has been found and taken to Sevastopol, a decommissioned trading port on the fringes of space. Falling apart and barely operational, the station has a dwindling population that scavenges resources from the little that remains, doing what it can to survive each other and the ever present deadly threat of the Alien.

Alien Isolation Amanda Ripley Actress

To date, much of the coverage of Isolation has focused on the the enemy Xenomorph itself, and how the developers have crafted a unique artificial intelligence to make the enemy as terrifying as possible. But in a game seeking to emulate the cinematic tension and fear of Ridley Scott’s film, the actual story and cast will need to hold up their end of the bargain as well.

Surprisingly, the studio has chosen not to focus much attention on the actual cast – particularly the first woman to actually play Amanda Ripley (the image shown in Aliens was actually of Weaver’s mother, Elizabeth Inglis). Luckily, Creative Assembly’s decision to capture the likeness and facial performance of the cast means fans at least have a face to put to the role, even if a name remains elusive.

The video doesn’t offer enough of a glimpse of the actual performances to determine whether they will make or break the game, but from the first announcement, most fans seemed willing to give the game the benefit of the doubt. Their reasoning: Isolation seems like a game that should have been made already. The developers are showing all the right designs and special touches to get the die-hard on their side, so hopefully the cast can support the pressure.

What do you think of the new video? Does it boost your excitement in the actual story of the game, or is it the mechanics of terror that have you interested? Sound off in the comments.

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Alien: Isolation releases October 7, 2014 for the PC, PS3, PS4, Xbox 360, and Xbox One.

Follow Andrew on Twitter @andrew_dyce.

TAGS: Alien: Isolation, Creative Assembly, PC, PS3, PS4, Sega, Xbox 360, Xbox One

5 Comments

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  1. As ‘Alien’ has been my favorite film for as long as I can remember and each successive sequel/prequel moves further and further away from the aesthetics and essence of the original, I find myself excited, relieved and thankful that somebody out there in a position to make something new understands and appreciates the elements that make ‘Alien’ special as well as relevent even to modern cinema. That it’s a game isn’t of particular import or that it doesn’t seem to conform to certain other developer’s notions {SOMA} of what survival horror should be is of no concern. Every new detail, diary, podcast, trailer and tidbit shows a serious attention given by Creative Assembly to what has been lacking in virtually every ‘Alien’ franchise related product since the original film’s release and that’s a healthy, substantive, heart felt respect for every detail and element of the original film’s aesthetics; the slow burn horror, tension soaked atmosphere of ‘Heavy Metal’ inspired lo-fi science fiction. Fans of ‘Alien’ have seen nothing like this in a VERY, VERY long time and I really believe that those of you out there like myself, that understand and appreciate theheart of what I’m getting at, are more than willing to give Creative Assembly and ‘Alien: Isolation’ the benefit of the doubt, because this is it. This game, this story, as described and insinuated, is everthing we’ve ever asked for. Should they screw this up, we get another shot…not like this one.

    • Agree 100%! Well said mate…

  2. This doc actually makes me more doubtful about the game. I have a feeling this is going to turn into another Colonial Marines now that attention is being diverted away from the Alien. Humans are going to be obstacles to overcome in this one, just like last one. And the experience will suffer for it.

    There are other ways of creating an immersed experience while preserving that totally isolated atmosphere.

  3. I totally disagree dan. I think you’re reaching. Just because this one vague similarity exists between the two games in no way means that one will fail as miserably and completely as the other; especially when they are two entirely differant styles and genres made by two differant developers. Creative Assembly is not Gearbox, which, incidentally, was so overwhelmed by its workload on multiple projects that it farmed out much of its programming on ‘Aliens: Colonial Marines’ to parties outside the company. The result was an ununified, glitchy mess with no character and a complete lack of respect for the material. The opposite is true of ‘Alien: Isolation’. Creative Assembly’s work on this game is entirely in house and they are focusing all of their energy on this project. That right there is enough to give this game the benefit of the doubt. And beyond that, what’s so discouraging about learning that Creative Assembly is putting considerable effort into showcasing believably performed, rendered and unpredictable characters that will add richness and depth to an admittedly transparent game of cat and mouse between you the player and an alien driven by an apparently revolutionary artificial intelligence. And let’s not kid ourselves. Even though this trailer seemingly departs from the game’s marketing trend of focusing on the alien, it still manages to qoute a character refering to the alien as a “Ghost”, which simplistically and yet profoundly recaptures the haunted house, boogey-man aesthetic associated with Ash’s unkillable “perfect organism” that we as fans, frankly, have been denied ever since. Let’s be clear about this…Creative Assembly is not Gearbox, ‘Alien: Isolation’ is not ‘Aliens: Colonial Marines’ and this creature, this classic Alien, of which we think we are so familiar, is not the rabid, mindless bullet-sponge we’ve known of late. By all accounts it is an entirely, unpredictably intelligent and formidable foe that is the star of this game, and we, as Amanda Ripley, are just along for the ride; which makes the whole notion of this classi cat and mouse experience augmented by its unpredictable human and andriod elements/threats truly exciting and worth the wait.

  4. This franchise has been DEAD since Alien 3 committed suicide, no pun intended ;)

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