Activision Fully Supporting ‘Transformers: Fall of Cybertron’ Multiplayer

Published 2 years ago by

Transformers Fall of Cybertron Multiplayer Support

While most look at Transformers: War for Cybertron, High Moon Studios‘ foray into the eternal struggle between the Autobots and the Decepticons, as a break-out success, that assumption is typically in connection with the game’s varied single player campaign. Its multiplayer component, on the other hand, is not looked upon in such a reverential light, but High Moon hopes to change that with Fall of Cybertron, their Transformers sequel due out this August.

Talking about War for Cybertron, in connection with Fall, game Director Matt Tieger revealed that his studio wasn’t exactly pleased with the way War for Cybertron‘s multiplayer turned out. Part of that has to do with a lack of character customization, and some of the blame rests with having a community too small to sustain a multiplayer experience.

This time, however, with Fall of Cybertron, Activision is really “getting behind” High Moon and allowing them to push the boundaries, turning the experience “to 11,” so to speak. Customization alone — creating your own Transformer variant fit for the multiplayer battlegrounds — could take up to ten hours if the player so desires. And then, of course there are the dozens of ways for players to get their fill in the online arenas.

In all reality, there’s a reason that gamers aren’t going to be instantly flocking to the multiplayer in Fall of Cybertron, and that’s because of the engrossing and diverse single player campaign High Moon has created. Each mission, featuring a different type of gameplay and Transformer, promises to be a completely new experience, whether you’re stomping around as Grimlock or calling in airstrikes from Metroplex.

Multiplayer, for some games, is the bread and butter, but for Fall for Cybertron it’s the icing on the cake. Still, Activision’s support for the multiplayer portion suggests they want to create that sustainable group they were unable to foster with the first game, leading us to believe Transformers has become another flagship franchise for the publisher, right along Call of Duty.

Were you a fan of War for Cybertron‘s multiplayer modes? Does the prospect of customizing your own Transformer give you enough incentive to try out this game’s multiplayer?

Transformers: Fall of Cybertron releases August 21, 2012 for PC, PS3, and Xbox 360.

Source: AusGamers

TAGS: Activision, High Moon Studios, PC, PS3, Transformers, Transformers Fall of Cybertron, Transformers War For Cybertron, Xbox 360

  • ooliboofoo

    TBH I really enjoyed the multiplayer in WFC. Only real problem I ever had with it was that not enough people were playing all the time.

  • Dante

    I’ve been on something of a multiplayer kick for a few months now so I am completely stoked for this.

  • Gallifreyanjedi

    I thought the multiplayer in WfC was the best part of the game, imo. I had such a blast going around in vehicle form killing everyone.

  • Ultra

    WFC multi (pc) was amazing..still play it to this day!!

    Can’t wait for this to come out ^_^

  • Initiative

    Only real major problem with WfC multiplayer was the hacking/breaking of the game. While the frequency in which you would encounter a hacker (unlimited ammo, rapid fire/no weapon cooldown, increased health) has varied over it’s life it was enough to totally ruin and break the game and the experience at times.

    Very much so looking forward to it being shut down. Remember…you cheat because you are not good enough to compete with real skill.

  • knowledge

    Do all of you claiming that you still play have the xbox360 version? If so, you must bring it. We play like 2-3 times a week and there are only a limited number of hackers, none of them are any good (i.e., they just play as leaders and toss magma frags). GT: jumpsuit2 hope to see some of ya’ll on there. FoC is going to be amazing.

  • InvaderZAK

    ^They play on the PC version – There is still a small community left. Most of them play every single day.

    The support last time (Especially for PC, we didnt get Achievements or DLC) was horrible. Im a little sceptical now, of what High Moon says, but I guess we’ll just have to trust them.

  • Gkor

    They should have just not spent any time creating a PC version, and focus all efforts making the console version as good as possible. The game will just be pirated and hacked.

    • Phase

      Hurray to hackers..the only ones to be trusted in gaming industry..

  • Deyes

    I absolutely loved the wfc multiplayer and played it everyday up to when the demo for foc was realased. Unfortunatly, all the hacker wimps broke the experience for me a bit. If you can’t win without cheating, then what have you accomplished? Nothing because you couldn’t do it by the same rules all the ligitimate players play by. If you have to hack to win then you are weak.

    • Phase

      have you realized that not every hacker wants to cheat? just enjoy the game like everyone else..the only difference is that..not everyone has rich parents..or don’t need to lift a finger in their whole d**m life..not everyone has that possibility..are not hackers humans too..? don’t they have the same rights to play a game as the ‘richie kids’..? are they not free people..?

  • Anon

    If you’re meaning hackers who pirate the game, Phase, then you might – just might – have a point. However, I think you’ve missed everyone else’s completely.

    The hacking the others refer to is the players who wander around with unlimited ammo, optimus skins for decepticon bots and freebie nucleon cannons. These are the hackers who ruined the first game for PC.

    360 version – not a problem.

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