Very entertaining read, nicely written. Good work .
doesn’t know what he is talking about, i mean sure schilling took a massive swing (no pun intended) in trying something new but is it his fault the game cam out so soon after the horrific preb infested skyrim, or is it his fault for not marketing the game right (that is the publishers fault fyi) ?
anyone who doesn’t think gaming is a form of art doesn’t deserve to be listened to or acknowledged. full stop.
i assume the daddy issue thing is only there to appeal to older players maybe… either that or the writers have no creativity when coming up with characters etc. nother sign that gaming is becoming this boring and copy/paste industry rather then what it used to be – fresh, innovative and entertaining to high degrees.
totally agree, it would be nice for games to grow a pair and mature their characters and narrative up so that people become aware of these things that go on everyday in life whilst they remain in their security blankets only playing bloody/gory games with no narrative driven gameplay or themes that they can relate to irl.
P.S i used numbers instead of names b/c i find it easier then either remembering everyone’s names or copy/pasting all the time
No, it’s not Schilling’s fault that the game didn’t bring in enough revenue, but he shouldn’t have invested all of his money in 38 Studios. He should’ve figured out something less expensive to do, like maybe co-found a studio with somebody else (and not take a huge loan from a state government).
well not even that is all that bad, what i blame him for is over ambition – he didnt make amalur then wait to see if the mmo was worth making, instead he started work on the mmo well before reckoning, he them i assume realised he might not draw people in so he teased everyone with reckoning, which whilst a good game failed to make enough to further fund things and keep the company alive.
it just comes down to poor financial decisions on his part, lack of promotion of reckoning (EA to blame for that) and bad release schedule (everyone to lame for that). i bet if skyrim didn’t soil the pants of preb d***heads that had never played an open world rpg before, reckoning might have made enough to keep the studio alive.
Skyrim was the first open world RPG I’d ever played, and I still bought Reckoning.
well not everyone bought both. most kids just stick to one thing thinking it is the best, hence why CoD has such a ‘stable’ ‘fanbase’ b/c people play that and only that and rarely give other games in the genre a try. i personally try out anything that looks like effort was put into it.
Skyrim is awesome
This is larger than one game. What you’re not grasping is the business aspects of what happened. Between his own investments and money he personally borrowed (not just the studio), he put over 145 million into 38 studios. When they filed for bankruptcy, the publisher had 22 million in liquid assets. Read that again: 22 million. There was so much mismanagement of funds that the end of the story is nowhere near at this point.
like i said – poor management and no proper direction lead to this. there would not have been a money issue had he not started development on the mmo BEFORE anything else, he took a massive risk in starting work on something no one knew anything about and it came back to bite him in the a**
the money he spent/owed would have all been related to labour costs – the cost of paying everyone to work, again leading back to his messed up development plans.
summary: if you dont know what you’re doing, then get someone that does or dont bother b/c in the end you will get screwed b/c in the real world there is no one to watch your back when you fall.
Max Payne also avenges his family, doesn’t he?
Anyway, the rape thing… I never really saw any overt hints of attempted rape in that part of Heavy Rain. Obviously one’s mind goes there, being that it’s a woman in her underwear being attacked by a bunch of men, but it seemed to me that they were trying to kill her, not rape her. But that was a very intense scene, yes.
As for Tomb Raider, though… f*** I’m tired of talking about sexism. Especially this Tomb Raider thing, since the whole debate came from a poorly-written Kotaku article that failed to give us much context or any actual quote that included the word “rape” or “sexual” or anything along those lines. I guess I’ll just say that, if the developer did indeed mention rape in an interview nearly a year prior to the game’s actual launch date, then I don’t take that as a very good omen for the level of respect with which they’re treating the subject. I don’t recall hearing anything from Quantic Dream about Madison’s nightmare prior to Heavy Rain’s release, or her scene with that psychotic doctor, either. Maybe that’s the only relevant difference here, I don’t know.
Ya, Max does but [MINOR SPOILERS] they don’t focus on it too much in Max Payne 3 so I didn’t really think it counted :p.
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