3DS XL Review

Aug 27, 2012 by  

Nintendo 3DS XL Review

When Nintendo first launched the 3DS, it came under fire for variety of reasons – price being the biggest of them all. Fast forward 17 months later and gamers have just welcomed the first design change to the once struggling handheld. With every console revamp, potential consumers and current format owners alike are curious as to whether or not the updated system is worth their hard-earned money, and that’s no different with the 3DS XL.

Is the upgraded device worth a purchase or should gamers save their dollars?

A 4GB memory card comes packaged with every unit, and there are two colors available in North America. Consumers have the option to choose between a ‘Blue and Black’ or ‘Red and Black’ 3DS XL, while other areas (more specifically Japan and Europe) offer White and Silver variants. These do look a lot more fashionable than what’s currently available in N.A., but it should be noted that neither of these country’s bundles come packaged with a charger for the 3DS XL.

The 3DS XL’s biggest improvement comes in the form of significantly larger screens – 90% larger to be exact – and having these makes playing games a lot more immersive than they ever were before. Nearly doubling the screen size of the original 3DS, anyone looking for a larger format to enjoy their current lineup of games will find enough reason to purchase the device with that upgrade alone. That being said, the larger screens provide a number of shortcomings.

Nintendo 3DS XL Colors

* Silver 3DS XL not available in North America... yet.

The most obvious fault is that the portable isn’t so portable anymore. Those who have become addicted to StreetPass will need some pretty deep pockets to carry this beast, because the 3DS XL is roughly an inch longer and 3/4 of an inch wider than the original model. A bulkier unit was expected – ‘XL’ is in the title, after all – so its size is just more of an occasional inconvenience than any real problem.

On top of that, some games look slightly blockier on the 3DS XL, but these effects are minimal. Other titles, however, end up looking better than they ever have before (i.e. Kid Icarus: Uprising), so it’s another hardly existent speed bump for fans. Overall, the larger display and beefy touchscreen positively impact the experience of playing on a 3DS, and there’s no questioning how the super-sized screens create a much more engaging experience.

One of the biggest criticisms the 3DS received (and still does receive), is that the 3D’s “sweet spot” was too small. Fortunately enough for gamers who encountered this problem, the 3DS XL does offer a mild solution. By providing players with an ample amount of screen, the 3D has been improved significantly. There’s so much more depth on-screen now, and games that utilize the feature really do shine on this heftier handheld.

3DS XL

Nintendo‘s extra large rendition of the Nintendo 3DS totes many improvements over its predecessor that go beyond just an increase in screen size. For starters, the layout has been changed ever so slightly to better suit the masses. The buttons aren’t as slippery as its predecessor, and the ‘Start’, ‘Select’, and ‘Home’ buttons are now much easier to press – thanks in large part to an increase in size and tactility.

Aside from the button adjustments, the entirety of the 3DS XL is also covered in a matte finish. This will be one of the biggest turn-ons for consumers who are on a tirade to keep their electronics fingerprint-free. It should also be noted that the stylus has been moved to the right-hand side of the handheld, making it much easier to access than the pre-existing model that housed the pen-like stick at the back of the unit.

That pesky squeaky hinge has also been addressed in this redesign, and the screen can lock into two different positions depending on how the XL is being played. Opening the portable halfway will lock the display into its first position, and this makes it prime for playing games while resting the device on the arm of a couch or a table. The second position opens up the screen all the way, allowing gamers on the go to comfortably hold the 3DS XL in their hands.

3DS XL Size Comparison

Speaking of comfort, Nintendo’s extra large take on the 3DS is unbelievably more comfortable than the original. Holding the other device for too long was a rather irritating venture, and that can largely be contributed to the system’s brick-esque appearance. The house of Mario must have been listening to their fans’ pleas on this particular manner, because the 3DS XL fits comfortably in the hands of almost anyone.

It’s a good thing the handheld is so much nicer to hold too, because gamers will now be able to play their games a lot longer – thanks to the increased battery life. Coming in at nearly six hours of battery life, the 3DS XL doubles that of the 3DS’ measly three hour life span. Six hours may not be as long as many would prefer the XL’s battery life to last, but it’s an improvement that many long-time 3DS users will notice and appreciate.

The 3DS XL improves upon almost every feature that its predecessor established. Anyone who’s hoping to enjoy their games on a bigger screen for a longer period of time can comfortably pickup a 3DS XL. That being said, there are still a handful of issues that may turn off consumers. First and foremost, the handheld is sans a second circle pad, and even though Nintendo has confirmed that a Circle Pad Pro is en route for the XL, it’s a feature that we expected. There’s also no cradle included with the XL, so it’s going to cost buyers even more money on top of the system’s $199.99 price tag.

Nintendo’s 3DS XL is still a much better version of the original 3DS, and anyone who’s looking for an upgrade will get exactly that. Those hoping for a plethora of new features won’t find much within the confines of this super-sized hardware upgrade, but they will get a much better device that improves upon almost every pre-existing feature that is currently found on the older model.

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Follow me on Twitter @TheRileyLittle.

Tags: 3DS, Nintendo

13 Comments

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  1. Flopppp

  2. Nintendo should do some sort of trade in thing for people who have the original 3DS’s. I am intrigued by this XL, but I can’t justify buying one when I already have 3DS. Plus to sell my 3DS and buy an XL would make me lose some money since I was an “ambassador” (total BS). Nintendo is like the Apple of the video game community, every year there is some sort of new version of the same thing you already have that has something that should have been there from the start. It gets frustrating after a while. Bottom line, I want this XL, but it’s not worth it to get rid of my 3ds and lose money. If nintendo would set up some sort of trade in program that gave me a credit/discount (significant discount) towards a new XL by trading in my old 3DS I would probably do it if it didn’t cost too much extra, after all, the XL is really only an upgraded 3DS.

    • But, don’t act like you didn’t know they were going to come out with a 3DS XL.

  3. I should note that some things with this review is a bit off. The smaller 3DS’ battery life is 5 hours, not 3. As for not adding the second circle pad it would be a bad move as the XL isn’t a replacement to the smaller 3DS, by doing that, owners of the smaller one would feel they wasted their money by purchasing the original model.

    • The original 3DS’ battery is 3-5 hours. It depends on what you’re doing on the device, and (more importantly) whether or not the 3D is on. With 3D on, the 3DS XL will last roughly twice as long as the 3DS.

      I disagree with your second point. I think anyone who upgrades from the original 3DS would have appreciated the fact that they wouldn’t have to then invest in an extra large Circle Pad Pro. Now, anyone who decides to go with the bigger model will have to drop another $25-$30 on a peripheral they may already own, and that’s an extra cost that diminishes the system’s appeal.

      • I am going to have to disagree for the simple fact that almost no developers are making games with the circle pad pro in mind so that in it’s self is really the waste imo.

        • Many games are compatible with circle pad pro, including the new Kid Icarus and Solid Snake games. Most publishers will definitely keep circle pad pro in mind.

        • There are a number of games that utilize the Circle Pad Pro (Kid Icarus: Uprising, Resident Evil, Metal Gear, etc.) and there are even more still on the way. Including a second circle pad on the device would have also been a good way to encourage developers to start implementing the control option.

        • “almost no developers are making games with the circle pad pro in mind”

          Apart from all of the big games.

  4. I own the original 3DS, and I use netflix a lot, so I might trade in my old one and pick this up.

  5. While this is a definite upgrade over a 3DS, to me it isn’t going to be worth the upgrade cost, and for people like me who didn’t get into the 3DS in the first place, I don’t see this coaxing many more people into picking one up. Especially not for 200 bucks.

  6. Most places that do trade ins are offering a good deal in the UK, but there is no avoiding the bigger issue her, the 3DS XL is absolutely gruesome to look at, those block colours do it no favours either.

  7. I will probably grab one if it ever hits $149.99.

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