In a chat conducted on Facebook, Splinter Cell: Conviction‘s game director Patrick Redding had a few things to say regarding the new episode of the famed action stealth franchise. No need to fluff it up with useless minutia, this is what the man had to say on the game’s length:
“Game length for story (SP and COOP combined) should run between 12 and 16 hours… With Deniable Ops, it will be interesting to see how much replay value players get out of it!”
Redding went on to talk about some elements gamers can expect to see in the Deniable Ops co-op mode:
“Conviction will have a nice variety of security ingredients for players to deal with… some of which you might find it handy to have a hapless guard in chokehold for… There is lots of opportunity to play Conviction in a fairly hardcore stealth way. All we’re doing is giving players some tools for getting themselves out of trouble if the **** hits the fan…”
He also commented on the game’s delay claiming the developer simply wanted to polish the game as much as possible.
The game’s length doesn’t strike me as being too short or too long for a title of this nature. With Ubisoft focusing on telling Sam Fisher’s story and revamping the gameplay significantly from what it once was, I’m almost thinking that this could be a rather generous length – of course, multiplayer always helps as well. And after seeing Deniable Ops in action at CES, it looks to be a very unique take on the “Horde Mode” gameplay we’ve come to expect - I don’t think there’s ever been anyone who’s played a Splinter Cell title and hasn’t just wanted to kill guys like a badass.
Splinter Cell: Conviction will let you punch a guy’s head into a urinal in April 2010.