Mojang is evidently hard at work on a few new productions, but 0x10c has certainly taken the spotlight - considering Notch himself is hard at work on the project. Revealed less than a month ago, Notch is now comfortable enough with the title to reveal more information about the gameplay - along with a debut trailer.

The trailer may not show much (in fact, it's pretty much just pixelated space), but the voice in the video paints an intriguing story for for 0x10c.

The video recaps much of what Notch said when the game was first revealed - but, coupled with video of space and technological music in the background, the words have a bit more heft, right?

Check out Notch's space-centric production, 0x10c in the trailer below:

httpv://www.youtube.com/watch?v=PlfRh9Tqeec&feature=player_embedded

While we already knew the general setting of the game, Notch also stated quite a few facts about 0x10c that haven't been heard by most of us in the 'multiverse' before. The computer system we predicted would play a major role in gameplay - seen in the first batch of screenshots - has now been confirmed to play an integral role on each user's spaceship. It's a fully operational 16-bit computer which can be built to control each aspect of the ship - or even to play games within your game (Inception bwomp sound, anyone?). Each piece of equipment you connect to the computer will drain power from it, meaning you'll have to make some cuts elsewhere in the ship or face a catastrophic power failure. You can accomplish this by either directly turning off other areas of the ship or even dimming the lights.

Notch also stated that single-player wouldn't have recurring fees, meaning those who don't want to join the multiverse won't have to pay a monthly subscription. Both the cost for the game itself and the multiplayer subscription fees have yet to be decided.

Here's a list of the additional gameplay ideas Notch wants to work on, presented by the man himself:

  • I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though.
  • Lots of engineering.
  • Fully working computer system.
  • Space battles against the AI or other players.
  • Abandoned ships full of loot.
  • Duct tape!
  • Seamlessly landing on planets.
  • Advanced economy system.
  • Random encounters.
  • Mining, trading, and looting.
  • Single and multi player connected via the multiverse.

If these features pan out as good as they sound, 0x10c sounds like it could turn into a wonderfully entertaining venture. Especially with duct tape.

What do you think about 0x10c? Does it look like it's becoming a game which would interest you?

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